Timeline

Blue text indicates players are Travelling.  1 week of education has occurred.  The calendar in The Network uses a YY.MM.DD format.  There are 28 days in a month, 12 months in a year.

79.01.02
Sell lab ship at Joe's Starship Barn in Barnett.  Buy used Corvette from Navy Suprlus.  Met with Director Alana.  Accept contract to do planetary survey of Maikaguun III.

79.01.03
Jump from Barnett to Marshdale

79.01.17
Jump from Marshdale to Udibi

79.01.27
Passive encounter with BVP patrol.  Talked way of out trouble

79.02.03
Jump from Udibi to Arurshim

79.02.12
Fuel purchased in Arurshim

79.02.13
Scientists and equipment loaded onto the Heinlein.  Ashley Madison meets bartender named Stretch McGee – learns the story of Jaqueline Q

79.02.17
Jump from Arurshim to Maikaguun

79.02.26/27
Arrive at Maikaguun III.  Conduct survey, setup research base for scientists.

79.03.07
Jump from Maikaguun to Arurshim

79.03.17
Arrive at Arurshim.  The Jaqueline Q Incident

79.03.19
Jump from Arurshim to Udibi

79.04.01
Jump from Udibi to Marshdale

79.04.10
Jump from Marshdale to Barnett

79.04.18-21
Players Arrive at Barnett.  Cargo is loaded for next UPC Contract.  Players find a corporate spy onboard the Heinlein.  Ein the robocorgi saves the day while the players hide behind fortified bulkheads.

79.04.22
Jump from Barnett to Marshdale

79.05.02
Jump from Marshdale to Udibi

79.05.10
Jump from Udibi to Arurshim

79.05.18
Jump from Arurshim to Maikaguun

79.05.25-26
Players arrive at Maikaguun III.  Leave first delivery of supplies and livestock with scientists.  Explore secret underground research facility.

79.05.27
Jump from Maikaguun to Arurshim

79.06.06
Players Arrive Arurshim, purchase reactor parts

79.06.08
Jump from Arurshim to Maikaguun

79.06.16
Players arrive back at Maikaguun III underground base.  Spend next 6 days restoring power to the reactor

79.06.22
Jump from Maikaguun to Arurshim

79.07.01
Player badly screw up refuelling approach to gas giant.  Spend several days doing course corrections.  Players learn that much of the common folk have evacuated the system.  Highborn types don't seem to know what is going on.

79.07.04
Jump from Arurshim to Udibi

79.7.11-13
Players encountered vessel infected with virus.  Rescue to crew who have been stranded aboard. Captured/met with BVP –  strike deal  at The Alkatraz for technology

79.7.14
The Naughtia
jumps from Udibi to Kimudkagi

79.7.22
The Naughtia makes contact with listening post, docks with space station, boards infected freighter, retrieves data core,

79.8.1
The Naughtia Arrives in Barnett from Kimudkagi

79.8.2
The Heinlein arrives in Barnett

79.8.4
Meeting occurs with between delegation from the major corporations in this region of the sector to discuss the Viral threat.

79.8.5
Installation of the biocomputer into the Heinlein is completed.  Heinlein is 'voluntold' they were to leave immediately for Lagar with order to evacuate the system and destroy any and all fuel processessing equipment.

79.8.12
Heinlein arrives in Lagar

79.8.14
Heinlein arrives at Skimming operation, negotiations deal

79.8.15
Heinlein engages  and destroys a scout vessel before proceeding on to the first moon of Lagar 1, Moon 1.  Ship takes heavy damage attempting to approach moon.  Opts too land beyond the horizon and drive over in an ATV where it engages and destroys a mining operation.

79.8.16
Heinlein witnesses a Corporate Federation Missile Cruiser engage a Viral Fleet before it jumps for Barnett

79.8.23
Heinlein arrives in Barnett.

Timeline

The Network ElectricMonk