Operators Armor and Pistol

 Operatator's Body Pistol.  w/20 rounds ammo.

2D+4 damage against soft targets
2D-4 against hard targets
Precision Recoilless design – +2 on to hit.
No damage past 5m range

 

Operative's Armor

Has biological components that graft themselves to skin when worn.  On death they let go.

Requires Vac Suit 1 skill to wear.  Multiple components – arms, legs, chest, etc.  Chance for them to become damage in combat.  Armor can heal from Moderate Damage on up.  Armor is powered by the biological link to the user.  Can run indefinitely, however the operator's daily nutritional requirements increase 4 fold.  Missing a meal = instant Fatigue.  Every hour of fatigue = -1 temporary Endurance Damage.

Armor Type

Protection

TL

RAD

KG

Cost

Required Skill

Operatives

20

??

90

120*

n/a

Vacc Suit 1

Chameleon:
Stealth +4
-4 to hit on attack roles

Computer/2 Intelligent Interface (specialized – Recon)
Recon 3
Electronics 1
Investigate 1

Self-sealing – enhanced. (repair light dmg in 1 hour, moderate in 2)

Stun on unarmed attacked, AP1

Scope Trait

Life Support 6 hours

Magnetic Graples

Operators Armor and Pistol

The Network ElectricMonk